On the Relevance of Video Gaming in Human & Social Sciences – Interview with Sébastien Genvo, game design expert

Sébastien Genvo has tenure as an Assistant Professor at Paul Verlaine University in Metz (Technology University of Thionville – Yutz) and is a member of the Research Center on mediations. A former game designer, he wrote several works about video games, and has focused his research on the economic, cultural ans aesthetic issues raised by this medium. He recently published Le jeu à son ère numérique. Comprendre et analyser les jeux vidéo at éditions L’Harmattan (Video Gaming and the Digital Era. Understanding and Analyzing Video Games) and was co-editor of Les jeux vidéo, au croisement du social, de l’art et de la culture published in the periodical Questions de communication, série actes 8, Presses Universitaires de Nancy (Video Games, at the Crossroads between Social Issues, Art and Culture).

Page 7 of 7 | Previous page

  1. Greg:

    le joueur continue de déformer la réalité même après avoir cessé de jouer. L’illusion prend le dessus, le réel perd pied. Victoire pour le virtuel.